TSoH PBeM: Turn Procedure


Each turn the following sequence of events occurs.
  1. GM rolls for sighting and determines flight order.
  2. GM mails each player individually with information on their current contacts.
  3. Players send a 'radio' message to the GM, which is then transmitted to all of their wingmates.
  4. At any point during the turn. players may transmit a 'reply' which will be immediately echoed to their wingmates.
  5. GM mails each player in order as their move is due including updated positions for sighted aircraft that have moved already.
  6. Players send their move to the GM along with orders for gunshots, missile launches and any special instructions (radar modes, damage control, padlocks, etc.). Additionally players fly any missiles targetted on themselves which they have in sight (subject to GM adjustment).
  7. GM flies unsighted missiles and resolves attacks and damage. The player who has been damaged is told the extent of their troubles, and anyone who's visual with them is informed of any visible damage effects.
  8. GM performs end of turn accounting and updates records.


So each turn each player recieves:
  1. A sighting report (and update of last turn's sightings), to which they reply with a 'radio' message.
  2. A 'radio' report (assuming anyone said anything), to which they may make a short reply.
  3. A call to move and updated sighting report, to which they reply with their move orders.
Clear? :-)

Back to the TSoH PBeM page